WebGL Tombstone – part 1

Recently, I’ve been combining 2D Canvas objects with WebGL Canvas objects, and figured it would be nice to put together a demo with some of the techniques used. An obvious application for these techniques is an in-browser tombstone designer, that’ll let us take a nice slab of rock and draw and carve all over it. […]

Structuring large three.js applications with amd-three.js

Recently I’ve been building something using Three.js, and started out by basing my code on one of the many excellent examples. Soon enough I was in a world of bliss, full of lights and shaders and all the other niceness gives you. Unfortunately, my JavaScript code quickly started to get a bit bloated and hard […]