Immersive presentations with HTML & WebGL

While preparing for a talk I gave at Reject.js 2014, I decided that I wanted to embed my WebGL demos directly into the presentation itself, to give a more fluid and interesting talk. If you take a quick look at the title slide, you’ll be able to see the result, full-screen 3D content running in […]

Intro to (images in) Go – fractals

This post is part of a series. For a listing of all the posts, as well as instructions on running the code, see here. The last couple of posts have been more about laying some foundations on how to graphically display output from our Go program in real-time, and have focused primarily on the networking […]