Intro to (images in) Go – fractals

This post is part of a series. For a listing of all the posts, as well as instructions on running the code, see here. The last couple of posts have been more about laying some foundations on how to graphically display output from our Go program in real-time, and have focused primarily on the networking […]

Intro to (images in) Go – websockets

This post is part of a series. For a listing of all the posts, as well as instructions on running the code, see here. In the last post we looked at how to set up a HTTP server, to serve up an API or static files. Today we’ll do something more real-time, namely using WebSockets […]

Intro to (images in) Go – http

This post is part of a series. For a listing of all the posts, as well as instructions on running the code, see here. So far, we’ve pretty much always been using Go to spit out static image files. However, it’d be nice if we could do something a little bit more interactive, like generate […]